Behind the Scenes of Fallout, Gaming’s Most Astonishing Television Success
The Fallout TV show has made a triumphant return to Prime Video, and it's safe to say that audiences were agreeably astonished by the quality of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture various facets of the player's journey.
We followed vault-dweller Lucy, attempting to act with integrity and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's dogma and causes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any moral compass out in the contaminated wilderness.
Setting the Stage for Season Two
The show's first season conclusion unveiled key information about those responsible for the nuclear war that sealed a society in subterranean shelters for an extended period. It also left plenty of questions unanswered for the second season – and, on this occasion, hopes are much greater.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” states the game director. “We’re over the moon with the feedback to the show, so now people are bringing more eagerness and altered expectations.”
A New Vegas Vibe for the Next Installment
The second season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and characters in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so key to that game,” says Nolan. “That parched, desolate iconic highway aesthetic of the game is so much enjoyable to translate into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its physical authenticity – its makers prioritized real props and locations were constructed, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” comments another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to feel like it’s authentic.”
Actually, pretty much everything you see on-screen is practical, even the notoriously frightening radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by accomplished storytellers who are also dedicated players, alongside the visionaries behind the franchise. This shared passion for the world is apparent in the end result.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This format will allow for a different viewing experience, something the creators themselves are eager to observe.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”